AI Insights · Timothy · April 2025
Top 5 Trivia Games Performance in Latin America Q1 2025
Explore the performance of the top 5 trivia games on a unified platform in Latin America during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top trivia games in Latin America showed varied performance patterns on a unified platform. Leveraging data from Sensor Tower, we examine the trends in downloads, revenue, and active users.
Clever - Brain Training Games by DPM APPS LP saw a significant rise in weekly revenue, peaking at approximately $18.9K by the end of March. Downloads started strong, reaching around 40.8K in late January, before seeing a decrease to 18.3K by the end of the quarter. Active users remained relatively stable, ending at about 47K.
Kahoot! Play & Create Quizzes from Kahoot ASA experienced a steady climb in weekly revenue, reaching $11.4K in late March. Downloads showed a strong upward trajectory, peaking at nearly 83.9K. Active users increased consistently, concluding the quarter with over 502K.
Peak - Brain Training by Synaptic Labs had a modest weekly revenue, holding steady around $3.3K. Downloads fluctuated but ended with a peak of 7K in late March. Active users showed a slight decline, settling at about 89.6K.
Trivia Crack: Brain Quiz Games from Etermax maintained a consistent revenue stream, closing the quarter at $3.5K. Downloads decreased over time, dropping to 72K. The app saw a decrease in active users, finishing with 449K.
Elevate - Brain Training Games by Elevate, Inc. experienced a slight increase in revenue, peaking at $3.7K. Downloads were relatively low, ending at 5.6K. Active users grew steadily, finishing the quarter at approximately 42.5K.
For more detailed insights and data, visit Sensor Tower's platform to explore further trends and analytics in the trivia game sector.